[This post is by Eric Chu, Android Developer Ecosystem. —Dirk Dougherty]In the 24 months since the first Android device became available locally, Korea has quickly become one of the top countries in Android device activations. In parallel, we’ve also seen tremendous growth in app downloads from Android Market. Korea is now the second-largest consumer of apps worldwide. Today we are adding to this...
Monday, November 28, 2011
Tuesday, November 22, 2011
6:45 AM by UnknownNo comments

[This post is by Ian Ni-Lewis, a Developer Advocate who devotes most of his time to making Android games more awesome. — Tim Bray]Making a game on Android is easy. Making a great game for a mobile, multitasking, often multi-core, multi-purpose system like Android is trickier. Even the best developers...
Friday, November 11, 2011
3:00 PM by UnknownNo comments
Today we are releasing an updated version of the Android NDK, now in revision 7. The updated NDK lets developers who are using native code get started with the new native APIs available in Android 4.0.Android NDK r7 includes a number of build system improvements and bug fixes, but most importantly it gives you access to two new sets of APIs:Low-level streaming multimedia: A new API based on Khronos...
Thursday, November 10, 2011
3:00 PM by UnknownNo comments

[This post is by Philip Milne, who is part of the Android framework team. — Tim Bray]Ice Cream Sandwich (ICS) sports two new widgets that have been designed to support the richer user interfaces made possible by larger displays: Space and GridLayout.The most commonly used class for layout in Android...
Tuesday, November 8, 2011
10:36 AM by UnknownNo comments
A couple of months ago, we kicked off a series of Android Developer Labs in Asia, North America and Europe. To wrap up the 2011 series, we now have opened registration for 2 more locations in Asia.Taipei — December 2, 2011Hong Kong — December 6, 2011Remember, this ADL series isn’t another set of introduction-to-Android sessions, nor any other kind of general overview. It's specifically aimed at optimizing...
Thursday, November 3, 2011
7:00 AM by UnknownNo comments
[This post is by Elliott Hughes, a Software Engineer on the Dalvik team. — Tim Bray]If you don’t write native code that uses JNI, you can stop reading now. If you do write native code that uses JNI, you really need to read this.What’s changing, and why?Every developer wants a good garbage collector. The best garbage collectors move objects around. This lets them offer very cheap allocation...
Tuesday, November 1, 2011
7:00 AM by UnknownNo comments
[This post is by Romain Guy and Chet Haase, Android engineers who have been known to collaborate on the subject of graphics, UIs, and animation. You can read more from them on their blogs at curious-creature.org and graphics-geek.blogspot.com. — Tim Bray]Earlier this year, Android 3.0 launched with a new 2D rendering pipeline designed to support hardware acceleration on tablets. With...
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