Thursday, March 29, 2012

[This post is by Ellie Powers, a product manager on the Google Play team. — Tim Bray]As your apps have gotten more successful, more people have joined your team. Today, we’re making it easier to work together on analyzing and managing your published Android apps. Sharing passwords is generally a bad...

Thursday, March 22, 2012

[This post is by Debashish Chatterjee, Krishna Atkuru, and Ellie Powers of the Google Play Publisher Site team. —Dirk Dougherty]For app publishers, complete and timely sales reporting is incredibly useful for managing a business on Google Play. Today we are introducing a new financial tool — Estimated Sales Reports...

Wednesday, March 21, 2012

Today we are releasing an update to the SDK Tools and the Eclipse plugin. Revision 17 brings a lot of new features and bug fixes in various areas such as Lint, the build system as well as the emulator.Lint is a static checker which analyzes Android projects for a variety of issues around correctness, security, performance, usability and accessibility, checking your XML resources, bitmaps, ProGuard...

Tuesday, March 13, 2012

[This post is a group effort by Tony Chan, Fred Chung, Brian Carlstrom, and Kenny Root. — Tim Bray]Android 4.0 (ICS) comes with a number of enhancements that make it easier for people to bring their personal Android devices to work. In this post, we’re going to have a look at the key store functionality.Back...

Tuesday, March 6, 2012

[This post is by Kenneth Lui, Android Developer Ecosystem. —Dirk Dougherty]For more than a year we’ve been focused on expanding the reach, content, and monetization opportunities of Android Market. We started by extending the store to users on the web and then went on to add books, movies, and music. The number...

Monday, March 5, 2012

Android applications have historically been limited to a maximum size of 50MB. This works for most apps, and smaller is usually better — every megabyte you add makes it harder for your users to download and get started. However, some types of apps, like high-quality 3D interactive games, require more...
UnOfficial Android Developers BlogThe owner of this website is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon properties including, but not limited to, amazon.com, endless.com, myhabit.com, smallparts.com, or amazonwireless.com.