Tuesday, July 19, 2011

[This post is by Elliott Hughes, a Software Engineer on the Dalvik team — Tim Bray]

Although most Android apps run entirely on top of Dalvik, some use the Android NDK to include native code using JNI. Native code is harder to get right than Dalvik code, and when you have a bug, it’s often a lot harder to find and fix it. Using JNI is inherently tricky (there’s precious little help from the type system, for example), and JNI functions provide almost no run-time checking. Bear in mind also that the developer console’s crash reporting doesn’t include native crashes, so you don’t even necessarily know how often your native code is crashing.

What CheckJNI can do

To help, there’s CheckJNI. It can catch a number of common errors, and the list is continually increasing. In Gingerbread, for example, CheckJNI can catch all of the following kinds of error:

  • Arrays: attempting to allocate a negative-sized array.

  • Bad pointers: passing a bad jarray/jclass/jobject/jstring to a JNI call, or passing a NULL pointer to a JNI call with a non-nullable argument.

  • Class names: passing anything but the “java/lang/String” style of class name to a JNI call.

  • Critical calls: making a JNI call between a GetCritical and the corresponding ReleaseCritical.

  • Direct ByteBuffers: passing bad arguments to NewDirectByteBuffer.

  • Exceptions: making a JNI call while there’s an exception pending.

  • JNIEnv*s: using a JNIEnv* from the wrong thread.

  • jfieldIDs: using a NULL jfieldID, or using a jfieldID to set a field to a value of the wrong type (trying to assign a StringBuilder to a String field, say), or using a jfieldID for a static field to set an instance field or vice versa, or using a jfieldID from one class with instances of another class.

  • jmethodIDs: using the wrong kind of jmethodID when making a Call*Method JNI call: incorrect return type, static/non-static mismatch, wrong type for ‘this’ (for non-static calls) or wrong class (for static calls).

  • References: using DeleteGlobalRef/DeleteLocalRef on the wrong kind of reference.

  • Release modes: passing a bad release mode to a release call (something other than 0, JNI_ABORT, or JNI_COMMIT).

  • Type safety: returning an incompatible type from your native method (returning a StringBuilder from a method declared to return a String, say).

  • UTF-8: passing an invalid Modified UTF-8 byte sequence to a JNI call.

If you’ve written any amount of native code without CheckJNI, you’re probably already wishing you’d known about it. There’s a performance cost to using CheckJNI (which is why it isn’t on all the time for everybody), but it shouldn’t change the behavior in any other way.

Enabling CheckJNI

If you’re using the emulator, CheckJNI is on by default. If you’re working with an Android device, use the following adb command:

adb shell setprop debug.checkjni 1

This won’t affect already-running apps, but any app launched from that point on will have CheckJNI enabled. (Changing the property to any other value or simply rebooting will disable CheckJNI again.) In this case, you’ll see something like this in your logcat output the next time each app starts:

D Late-enabling CheckJNI

If you don’t see this, your app was probably already running; you just need to force stop it and start it again.

Example

Here’s the output you get if you return a byte array from a native method declared to return a String:

W JNI WARNING: method declared to return 'Ljava/lang/String;' returned '[B'
W failed in LJniTest;.exampleJniBug
I "main" prio=5 tid=1 RUNNABLE
I | group="main" sCount=0 dsCount=0 obj=0x40246f60 self=0x10538
I | sysTid=15295 nice=0 sched=0/0 cgrp=default handle=-2145061784
I | schedstat=( 398335000 1493000 253 ) utm=25 stm=14 core=0
I at JniTest.exampleJniBug(Native Method)
I at JniTest.main(JniTest.java:11)
I at dalvik.system.NativeStart.main(Native Method)
I
E VM aborting

Without CheckJNI, you’d just die via SIGSEGV, with none of this output to help you!

New JNI documentation

We’ve also recently added a page of JNI Tips that explains some of the finer points of JNI. If you write native methods, even if CheckJNI isn’t rejecting your code, you should still read that page. It covers everything from correct usage of the JavaVM and JNIEnv types, how to work with native threads, local and global references, dealing with Java exceptions in native code, and much more, including answers to frequently-asked JNI questions.

What CheckJNI can’t do

There are still classes of error that CheckJNI can’t find. Most important amongst these are misuses of local references. CheckJNI can spot if you stash a JNIEnv* somewhere and then reuse it on the wrong thread, but it can’t detect you stashing a local reference (rather than a global reference) and then reusing it in a later native method call. Doing so is invalid, but currently mostly works (at the cost of making life hard for the GC), and we’re still working on getting CheckJNI to spot these mistakes.

We’re hoping to have more checking, including for local reference misuse, in a future release of Android. Start using CheckJNI now, though, and you’ll be able to take advantage of our new checks as they’re added.

Friday, July 15, 2011

Today we are announcing the Android 3.2 platform, an incremental release that adds several new capabilities for users and developers. The new platform includes API changes and the API level is 13.

Here are some of the highlights of Android 3.2:

Optimizations for a wider range of tablets. A variety of refinements across the system ensure a great user experience on a wider range of tablet devices.

Compatibility zoom for fixed-sized apps. A new compatibility display mode gives users a new way to view these apps on larger devices. The mode provides a pixel-scaled alternative to the standard UI stretching, for apps that are not designed to run on larger screen sizes.

Media sync from SD card. On devices that support a removable SD card, users can now load media files directly from the SD card to apps that use them.

Extended screen support API. For developers who want more precise control over their UI across the range of Android-powered devices, the platform’s screen support API is extended with new resource qualifiers and manifest attributes, to also allow targeting screens by their dimensions.

For a complete overview of what’s new in the platform, see the Android 3.2 Version Notes.

We would also like to remind developers that we recently released new version of the SDK Tools (r12) and of the Eclipse plug-in (ADT 12). We have also updated the NDK to r6.

Visit the Android Developers site for more information about Android 3.2 and other platform versions. To get started developing or testing on the new platform, you can download it into your SDK using the Android SDK Manager.

Tuesday, July 12, 2011

[This post is by Eric Chu, Android Developer Ecosystem. —Dirk Dougherty]

Earlier this year, we launched several important features aimed at making it easier to find great applications on Android Market on the Web. Today, we're very excited to launch a completely redesigned Android Market client that brings these and other features to phones.

The new Market client is designed to better showcase top apps and games, engage users with an improved UI, and provide a quicker path to downloading or purchasing your products. For developers, the new Android Market client means more opportunities for your products to be merchandised and purchased.

In the home screen, we've created a new promotional page that highlights top content. This page is tiled with colorful graphics that provide instant access to featured apps and games. The page also lets users find their favorite books and movies, which will help drive even more return visits to Market.

To make it fun and easy for users to explore fresh content, we've added our app lists right to the Apps and Games home pages. Users can now quickly flip through these lists by swiping right or left, checking out what other people are downloading in the Top Paid, Top Free, Top Grossing, Top New Paid, Top New Free, and Trending lists. To keep the lists fresh and relevant, we've made them country-specific for many of the top countries.


To help you convert visitors to customers, we’ve made significant changes to the app details page. We've moved the app name and price into a compact action bar at the top of the page, so that users can quickly download or purchase your app. Directly below, users can flip through screen shots by swiping right or left, or scroll down to read your app's description, what's new, reviews, and more. To help you promote your product more effectively, the page now also includes a thumbnail link to your product video which is displayed at full screen when in landscape orientation.

For users who are ready to buy, we've streamlined the click-to-purchase flow so that users can complete a purchase in two clicks from the app details page. During the purchase, users can also see a list of your other apps, to help you cross-sell your other products.

With a great new UI, easy access to app discovery lists, a convenient purchase flow, and more types of content, we believe that the new Market client will become a favorite for users and developers alike.

Watch for the new Market client coming to your phone soon. We've already begun a phased roll-out to phones running Android 2.2 or higher — the update should reach all users worldwide in the coming weeks. We encourage you to try the update as soon as you receive it. Meanwhile, check out the video below for an early look.

Monday, July 11, 2011

[This post is by Scott Main, lead tech writer for developer.android.com. — Tim Bray]

Android tablets are becoming more popular, and we're pleased to note that the vast majority of apps resize to the larger screens just fine. To keep the few apps that don't resize well from frustrating users with awkward-looking apps on their tablets, Android 3.2 introduces a screen compatibility mode that makes these apps more usable on tablets. If your app is one of the many that do resize well, however, you should update your app as soon as possible to disable screen compatibility mode so that users experience your app the way you intend.

Beginning with Android 3.2, any app that does not target Android 3.0 (set either android:minSdkVersion or android:targetSdkVersion to “11” or higher) or does not explicitly set android:xlargeScreens="true" in the <supports-screens> element will include a button in the system bar that, when touched, allows users to select between two viewing modes on large-screen devices.

“Stretch to fill screen” is normal layout resizing (using your app’s alternative resources for size and density) and “Zoom to fill screen” is the new screen compatibility mode.

When the user enables this screen compatibility mode, the system no longer resizes your layout to fit the screen. Instead, it runs your app in an emulated normal/mdpi screen (approximately 320dp x 480dp) and scales that up to fill the screen---imagine viewing your app at the size of a phone screen then zooming in about 200%. The effect is that everything is bigger, but also more pixelated, because the system does not resize your layout or use your alternative resources for the current device (the system uses all resources for a normal/mdpi device). Here’s a comparison of what it looks like (screen compatibility mode enabled on the right):

In cases where an app does not properly resize for larger screens, this screen compatibility mode can improve the app’s usability by emulating the app’s phone-style look, but zoomed in to fill the screen on a tablet.

However, most apps (even those that don’t specifically target Honeycomb) look just fine on tablets without screen compatibility mode, due to the use of alternative layouts for different screen sizes and the framework’s flexibility when resizing layouts. Unfortunately, if you haven’t said so in your manifest file, the system doesn’t know that your application properly supports large screens. Thus, if you’ve developed your app against any version lower than Android 3.0 and do not declare support for large screens in your manifest, the system is going to offer users the option to enable screen compatibility mode.

So, if your app is actually designed to resize for large screens, screen compatibility mode is probably an inferior user experience for your app and you should prevent users from using it. The easiest way to make sure that users cannot enable screen compatibility mode for your app is to declare support for xlarge screens in your manifest file’s <supports-screens> element. For example:

<manifest ... >
<supports-screens android:xlargeScreens="true" />
...
</manifest>

That’s it! No more screen compatibility mode.

Note: If your app is specifically designed to support Android 3.0 and declares either android:minSdkVersion or android:targetSdkVersion with a value of “11” or greater, then your app is already in the clear and screen compatibility mode will not be offered to users, but adding this attribute certainly won’t hurt.

In conclusion, if your app has set the android:minSdkVersion and android:targetSdkVersion both with values less than “11” and you believe your app works well on large and xlarge screens (for example, you’ve tested on a Honeycomb tablet), you should make the above addition to your manifest file in order to disable the new screen compatibility mode.

If your app does not resize properly for large screens, then users might better enjoy your app using screen compatibility mode. However, please follow our guide to Supporting Multiple Screens so that you can also disable screen compatibility mode and provide a user experience that’s optimized for large-screen devices.

Thursday, June 23, 2011

[This post is by Reto Meier, Tech Lead for Android Developer Relations, who wrote the book on Android App development. — Tim Bray]

I'm a big fan of location-based apps, but not their seemingly-inevitable startup latency.

Whether it's finding a place to eat or searching for the nearest Boris Bike, I find the delay while waiting for the GPS to get a fix, and then for the results list to populate, to be interminable. Once I’m in a venue and ready to get some tips, check-in, or review the food, I’m frequently thwarted by a lack of data connection.

Rather than shaking my fist at the sky, I’ve written an open-source reference app that incorporates all of the tips, tricks, and cheats I know to reduce the time between opening an app and seeing an up-to-date list of nearby venues - as well as providing a reasonable level of offline support — all while keeping the impact on battery life to a minimum.

Show Me the Code

You can check-out the Android Protips for Location open source project from Google Code. Don’t forget to read the Readme.txt for the steps required to make it compile and run successfully.

What Does it Actually Do?

It uses the Google Places API to implement the core functionality of apps that use location to provide a list of nearby points of interest, drill down into their details, and then check-in/rate/review them.

The code implements many of the best-practices I detailed in my Google I/O 2011 session, Android Protips: Advanced Topics for Expert Android Developers (video), including using Intents to receive location updates, using the Passive Location Provider, using and monitoring device state to vary refresh rates, toggling your manifest Receivers at runtime, and using the Cursor Loader.

The app targets Honeycomb but supports Android platforms from 1.6 and up.

Nothing would make me happier than for you to cut/copy/borrow / steal this code to build better location-based apps. If you do, I’d love it if you told me about it!

Now that you’ve got the code, let’s take a closer look at it

My top priority was freshness: Minimize the latency between opening the app and being able to check in to a desired location, while still minimizing the impact of the app on battery life.

Related requirements:

  • The current location has to be found as quickly as possible.


  • The list of venues should update when the location changes.


  • The list of nearby locations and their details must be available when we’re offline.


  • Check-ins must be possible while we’re offline.


  • Location data and other user data must be handled properly (see our prior blog post on best practices).


Freshness means never having to wait

You can significantly reduce the latency for getting your first location fix by retrieving the last known location from the Location Manager each time the app is resumed.

In this snippet taken from the GingerbreadLastLocationFinder, we iterate through each location provider on the device — including those that aren't currently available — to find the most timely and accurate last known location.

List<String> matchingProviders = locationManager.getAllProviders();
for (String provider: matchingProviders) {
Location location = locationManager.getLastKnownLocation(provider);
if (location != null) {
float accuracy = location.getAccuracy();
long time = location.getTime();

if ((time > minTime && accuracy < bestAccuracy)) {
bestResult = location;
bestAccuracy = accuracy;
bestTime = time;
}
else if (time < minTime &&
bestAccuracy == Float.MAX_VALUE && time > bestTime){
bestResult = location;
bestTime = time;
}
}
}

If there is one or more locations available from within the allowed latency, we return the most accurate one. If not, we simply return the most recent result.

In the latter case (where it’s determined that the last location update isn't recent enough) this newest result is still returned, but we also request a single location update using that fastest location provider available.

if (locationListener != null &&
(bestTime < maxTime || bestAccuracy > maxDistance)) {
IntentFilter locIntentFilter = new IntentFilter(SINGLE_LOCATION_UPDATE_ACTION);
context.registerReceiver(singleUpdateReceiver, locIntentFilter);
locationManager.requestSingleUpdate(criteria, singleUpatePI);
}

Unfortunately we can’t specify “fastest” when using Criteria to choose a location provider, but in practice we know that coarser providers — particularly the network location provider — tend to return results faster than the more accurate options. In this case I’ve requested coarse accuracy and low power in order to select the Network Provider when it’s available.

Note also that this code snippet shows the GingerbreadLastLocationFinder which uses the requestSingleUpdate method to receive a one-shot location update. This wasn’t available prior to Gingerbread - check out the LegacyLastLocationFinder to see how I have implemented the same functionality for devices running earlier platform versions.

The singleUpdateReceiver passes the received update back to the calling class through a registered Location Listener.

protected BroadcastReceiver singleUpdateReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
context.unregisterReceiver(singleUpdateReceiver);

String key = LocationManager.KEY_LOCATION_CHANGED;
Location location = (Location)intent.getExtras().get(key);

if (locationListener != null && location != null)
locationListener.onLocationChanged(location);

locationManager.removeUpdates(singleUpatePI);
}
};

Use Intents to receive location updates

Having obtained the most accurate/timely estimate of our current location, we also want to receive location updates.

The PlacesConstants class includes a number of values that determine the frequency of location updates (and the associated server polling). Tweak them to ensure that updates occur exactly as often as required.

// The default search radius when searching for places nearby.
public static int DEFAULT_RADIUS = 150;
// The maximum distance the user should travel between location updates.
public static int MAX_DISTANCE = DEFAULT_RADIUS/2;
// The maximum time that should pass before the user gets a location update.
public static long MAX_TIME = AlarmManager.INTERVAL_FIFTEEN_MINUTES;

The next step is to request the location updates from the Location Manager. In this snippet taken from the GingerbreadLocationUpdateRequester we can pass the Criteria used to determine which Location Provider to request updates from directly into the requestLocationUpdates call.

public void requestLocationUpdates(long minTime, long minDistance, 
Criteria criteria, PendingIntent pendingIntent) {

locationManager.requestLocationUpdates(minTime, minDistance,
criteria, pendingIntent);
}

Note that we're passing in a Pending Intent rather than a Location Listener.

Intent activeIntent = new Intent(this, LocationChangedReceiver.class);
locationListenerPendingIntent =
PendingIntent.getBroadcast(this, 0, activeIntent, PendingIntent.FLAG_UPDATE_CURRENT);

I generally prefer this over using Location Listeners as it offers the flexibility of registering receivers in multiple Activities or Services, or directly in the manifest.

In this app, a new location means an updated list of nearby venues. This happens via a Service that makes a server query and updates the Content Provider that populates the place list.

Because the location change isn’t directly updating the UI, it makes sense to create and register the associated LocationChangedReceiver in the manifest rather than the main Activity.

<receiver android:name=".receivers.LocationChangedReceiver"/>

The Location Changed Receiver extracts the location from each update and starts the PlaceUpdateService to refresh the database of nearby locations.

if (intent.hasExtra(locationKey)) {
Location location = (Location)intent.getExtras().get(locationKey);
Log.d(TAG, "Actively Updating place list");
Intent updateServiceIntent =
new Intent(context, PlacesConstants.SUPPORTS_ECLAIR ? EclairPlacesUpdateService.class : PlacesUpdateService.class);
updateServiceIntent.putExtra(PlacesConstants.EXTRA_KEY_LOCATION, location);
updateServiceIntent.putExtra(PlacesConstants.EXTRA_KEY_RADIUS, PlacesConstants.DEFAULT_RADIUS);
updateServiceIntent.putExtra(PlacesConstants.EXTRA_KEY_FORCEREFRESH, true);

context.startService(updateServiceIntent);
}

Monitor inactive providers for a better option

The snippet from PlacesActivity below shows how to monitor two important conditions:

  • The Location Provider we are using being deactivated.


  • A better Location Provider becoming available.


In either case, we simply re-run the process used to determine the best available provider and request location updates.

// Register a receiver that listens for when the provider I'm using has been disabled. 
IntentFilter intentFilter = new IntentFilter(PlacesConstants.ACTIVE_LOCATION_UPDATE_PROVIDER_DISABLED);
registerReceiver(locProviderDisabledReceiver, intentFilter);

// Listen for a better provider becoming available.
String bestProvider = locationManager.getBestProvider(criteria, false);
String bestAvailableProvider = locationManager.getBestProvider(criteria, true);
if (bestProvider != null && !bestProvider.equals(bestAvailableProvider))
locationManager.requestLocationUpdates(bestProvider, 0, 0,
bestInactiveLocationProviderListener, getMainLooper());

Freshness means always being up to date. What if we could reduce startup latency to zero?

You can start the PlacesUpdateService in the background to refresh the list of nearby locations while your app is in the background. Done correctly, a relevant list of venues can be immediately available when you open the app.

Done poorly, your users will never find this out as you’ll have drained their battery too quickly.

Requesting location updates (particularly using the GPS) while your app isn’t in the foreground is poor practice, as it can significantly impact battery life. Instead, you can use the Passive Location Provider to receive location updates alongside other apps that have already requested them.

This extract from the FroyoLocationUpdateRequester enables passive updates on Froyo+ platforms.

public void requestPassiveLocationUpdates(long minTime, long minDistance, PendingIntent pendingIntent) {
locationManager.requestLocationUpdates(LocationManager.PASSIVE_PROVIDER,
PlacesConstants.MAX_TIME, PlacesConstants.MAX_DISTANCE, pendingIntent);
}

As a result receiving background location updates is effectively free! Unfortunately the battery cost of your server downloads aren’t, so you’ll still need to carefully balance how often you act on passive location updates with battery life.

You can achieve a similar effect in pre-Froyo devices using inexact repeating non-wake alarms as shown in the LegacyLocationUpdateRequester.

public void requestPassiveLocationUpdates(long minTime, long minDistance, 
PendingIntent pendingIntent) {

alarmManager.setInexactRepeating(AlarmManager.ELAPSED_REALTIME,
System.currentTimeMillis()+PlacesConstants.MAX_TIME,
PlacesConstants.MAX_TIME, pendingIntent);
}

Rather than receiving updates from the Location Manager, this technique manually checks the last known location at a frequency determined by the maximum location update latency.

This legacy technique is significantly less efficient, so you may choose to simply disable background updates on pre-Froyo devices.

We handle updates themselves within the PassiveLocationChangedReceiver which determines the current location and starts the PlaceUpdateService.

if (location != null) {
Intent updateServiceIntent =
new Intent(context, PlacesConstants.SUPPORTS_ECLAIR ? EclairPlacesUpdateService.class : PlacesUpdateService.class);

updateServiceIntent.putExtra(PlacesConstants.EXTRA_KEY_LOCATION, location);
updateServiceIntent.putExtra(PlacesConstants.EXTRA_KEY_RADIUS,
PlacesConstants.DEFAULT_RADIUS);
updateServiceIntent.putExtra(PlacesConstants.EXTRA_KEY_FORCEREFRESH, false);
context.startService(updateServiceIntent);
}

Using Intents to passively receive location updates when your app isn't active

You’ll note that we registered the Passive Location Changed Receiver in the application manifest.

<receiver android:name=".receivers.PassiveLocationChangedReceiver"/>

As a result we can continue to receive these background updates even when the application has been killed by the system to free resources.

This offers the significant advantage of allowing the system to reclaim the resources used by your app, while still retaining the advantages of a zero latency startup.

If your app recognizes the concept of “exiting” (typically when the user clicks the back button on your home screen), it’s good form to turn off passive location updates - including disabling your passive manifest Receiver.

Being fresh means working offline

To add offline support we start by caching all our lookup results to the PlacesContentProvider and PlaceDetailsContentProvider.

Under certain circumstances we will also pre-fetch location details. This snippet from the PlacesUpdateService shows how pre-fetching is enabled for a limited number of locations.

Note that pre-fetching is also potentially disabled while on mobile data networks or when the battery is low.

if ((prefetchCount < PlacesConstants.PREFETCH_LIMIT) &&
(!PlacesConstants.PREFETCH_ON_WIFI_ONLY || !mobileData) &&
(!PlacesConstants.DISABLE_PREFETCH_ON_LOW_BATTERY || !lowBattery)) {
prefetchCount++;

// Start the PlaceDetailsUpdateService to prefetch the details for this place.
}

We use a similar technique to provide support for offline checkins. The PlaceCheckinService queues failed checkins, and checkins attempted while offline, to be retried (in order) when the ConnectivityChangedReceiver determines that we’re back online.

Optimizing battery life: Smart Services and using device state to toggle your manifest Receivers

There's no point running update services when we aren’t online, so the PlaceUpdateService checks for connectivity before attempting an update.

NetworkInfo activeNetwork = cm.getActiveNetworkInfo();
boolean isConnected = activeNetwork != null &&
activeNetwork.isConnectedOrConnecting();

If we’re not connected, the Passive and Active Location Changed Receivers are disabled and the the ConnectivityChangedReceiver is turned on.

ComponentName connectivityReceiver = 
new ComponentName(this, ConnectivityChangedReceiver.class);
ComponentName locationReceiver =
new ComponentName(this, LocationChangedReceiver.class);
ComponentName passiveLocationReceiver =
new ComponentName(this, PassiveLocationChangedReceiver.class);

pm.setComponentEnabledSetting(connectivityReceiver,
PackageManager.COMPONENT_ENABLED_STATE_ENABLED,
PackageManager.DONT_KILL_APP);

pm.setComponentEnabledSetting(locationReceiver,
PackageManager.COMPONENT_ENABLED_STATE_DISABLED,
PackageManager.DONT_KILL_APP);

pm.setComponentEnabledSetting(passiveLocationReceiver,
PackageManager.COMPONENT_ENABLED_STATE_DISABLED,
PackageManager.DONT_KILL_APP);

The ConnectivityChangedReceiver listens for connectivity changes. When a new connection is made, it simply disables itself and re-enables the location listeners.

Monitoring battery state to reduce functionality and save power

When your phone is on its last 15%, most apps are firmly in the back seat to conserving what watts you have remaining. We can register manifest Receivers to be alerted when the device enters or leaves the low battery state.

<receiver android:name=".receivers.PowerStateChangedReceiver">
<intent-filter>
<action android:name="android.intent.action.ACTION_BATTERY_LOW"/>
<action android:name="android.intent.action.ACTION_BATTERY_OKAY"/>
</intent-filter>
</receiver>

This snippet from the PowerStateChangedReceiver disables the PassiveLocationChangedReceiver whenever the device enters a low battery state, and turns it back on once the battery level is okay.

boolean batteryLow = intent.getAction().equals(Intent.ACTION_BATTERY_LOW);

pm.setComponentEnabledSetting(passiveLocationReceiver,
batteryLow ? PackageManager.COMPONENT_ENABLED_STATE_DISABLED :
PackageManager.COMPONENT_ENABLED_STATE_DEFAULT,
PackageManager.DONT_KILL_APP);

You can extend this logic to disable all prefetching or reduce the frequency of your updates during low battery conditions.

What’s Next?

This is already a monster post, so I’m going to leave it there. I’ll follow up in the next week with a post on my personal blog, The Radioactive Yak, that will go in to more detail on the psychic and smooth elements of this app like using the Backup Manager and the Cursor Loader.

I also plan to build a similar reference app for news apps, so that I can spend more time reading and less time waiting.

In the mean time, happy coding!

Monday, June 20, 2011

[This post is by Dianne Hackborn, whose fingerprints can be found all over the Android Application Framework — Tim Bray]

Sometimes a developer will make a change to an application that has surprising results when installed as an update to a previous version — shortcuts break, widgets disappear, or it can’t even be installed at all. There are certain parts of an application that are immutable once you publish it, and you can avoid surprises by understanding them.

Your package name and certificate

The most obvious and visible of these is the “manifest package name,” the unique name you give to your application in its AndroidManifest.xml. The name uses a Java-language-style naming convention, with Internet domain ownership helping to avoid name collisions. For example, since Google owns the domain “google.com”, the manifest package names of all of our applications should start with “com.google.” It’s important for developers to follow this convention in order to avoid conflicts with other developers.

Once you publish your application under its manifest package name, this is the unique identity of the application forever more. Switching to a different name results in an entirely new application, one that can’t be installed as an update to the existing application.

Just as important as the manifest package name is the certificate that application is signed with. The signing certificate represents the author of the application. If you change the certificate an application is signed with, it is now a different application because it comes from a different author. This different application can’t be uploaded to Market as an update to the original application, nor can it be installed onto a device as an update.

The exact behavior the user sees when installing an application that has changed in one of these two ways is different:

  • If the manifest package name has changed, the new application will be installed alongside the old application, so they both co-exist on the user’s device at the same time.

  • If the signing certificate changes, trying to install the new application on to the device will fail until the old version is uninstalled.

If you change the signing certificate of your application, you should always change its manifest package name as well to avoid failures when it’s installed. In other words, the application coming from a different author makes it a different application, and its package name should be changed appropriately to reflect that. (Of course it’s fine to use the same package name for the development builds of your app signed with your test keys, because these are not published.)

Your AndroidManifest.xml is a public API

More than just your package name that is immutable. A major function of the AndroidManifest.xml is essentially to declare a public API from your application for use by other applications and the Android system. Every component you declare in the manifest that is not private (that is whose android:exported state is true) should be treated as a public API and never changed in a way that breaks compatibility.

A subtle but important aspect of what constitutes a break in compatibility is the android:name attribute of your activity, service, and receiver components. This can be surprising because we think of android:name as pointing to the private code implementing our application, but it is also (in combination with the manifest package name) the official unique public name for that component, as represented by the ComponentName class.

Changing the component name inside of an application can have negative consequences for your users. Some examples are:

  • If the name of a main activity of your application is changed, any shortcuts the user made to it will no longer work. A shortcut is an Intent that directly specifies the ComponentName it should run.

  • If the name of a service implementing a Live Wallpaper changes, then a user who has enabled your Live Wallpaper will have their wallpaper revert to the system default when getting the new version of your app. The same is true for Input Methods, Accessibility Services, Honeycomb’s new advanced Widgets, and so on.

  • If the name of a receiver implementing a Device Admin changes, then as with the live wallpaper example, the device admin will be disabled when the application is updated. This also applies to other kinds of receivers, such as App Widgets.

These behaviors are an outcome of how the Intent system is used on Android. There are two main kinds of Intents:

  • Implicit Intents only specify “what” they should match, using actions, categories, data, MIME types, and so on. The exact components that they will find are only determined at run-time, by the Package Manager matching it against the current applications.

  • Explicit Intents specify a single explicit “who” they should match, through a ComponentName. Regardless of whatever else is in the Intent, it is only associated with the exact manifest package name and class name as given in its ComponentName.

Both of these types of Intents are important to how Android interacts with your application. A typical example of this is how users browse and select live wallpapers.

To let the user pick a live wallpaper, the first thing Android must do is show them a list of the available live wallpaper services. It does this by building an implicit Intent with the appropriate action for a live wallpaper and asking the Package Manager for all services that support this Intent. The result is then the list of live wallpapers shown to the user.

When the user actually selects a specific live wallpaper they want to use, however, Android now must build an explicit Intent that identifies that particular live wallpaper. This is what is handed to the WallpaperManager to tell it which wallpaper to show.

This is why changing the name of the component in your manifest will cause the wallpaper to disappear: the explicit Intent that was previously saved is now invalid because the ComponentName it references no longer exists. There is no information available to indicate what the new name of the component is. (For example consider if your application had two different live wallpaper services the user could select.) Instead, Android must treat that live wallpaper as uninstalled and revert to its default wallpaper.

This is how input methods, device administrators, account managers, app widgets, and even application shortcuts work. The ComponentName is the public unique name of the components you declare in your manifest, and must not change if they are visible to other applications.

In conclusion: There are some parts of your application that can not change. Please be careful.

Monday, June 6, 2011

At the Google I/O conference a month ago, we demonstrated the next version of the Android Development Tools (ADT) plugin. Today we’re happy to announce that version 11 is done and available for download!

ADT 11 focuses on editor improvements. First, it offers several new visual refactoring operations, such as “Extract Include” and “Extract Style,” which help automatically extract duplicated layout fragments and style attributes into reusable layouts, styles, and themes.

Second, the visual layout editor now supports fragments, palette configurations, and improved support for custom views.

Last, XML editing has been improved with new quick fixes, code completion in more file types and many “go to declaration” enhancements.

ADT 11 packs a long list of new features and enhancements. Please visit our ADT page for more details. For an in-depth demo, check out the video of our Android Development Tools session at Google I/O, below.

Please note that the visual layout editor depends on a layout rendering library that ships with each version of the platform component in the SDK. We are currently working on a number of improvements to this library as well, which we plan to release soon for all platform versions. When we release the updates, some new features in ADT 11 will be “unlocked” - such as support for ListView previewing - so keep an eye on this blog for further announcements.


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