Tuesday, April 9, 2013

Posted by Purnima Kochikar, Director of Business Development, Games & Applications

Today we announced that a new version of the Google Play Store app is rolling out worldwide to Android phones and tablets. This new app brings a redesigned UI that’s easier to use and showcases more great content for users. For developers, the new app offers more ways for your app to get noticed, as well as a new, simpler purchase flow.





The new UI is simple and easier to browse. Collections are front and center on the homepage, helping users discover great content through recommendations and curated lists. Items in collections are now presented as cards, with a larger area for your app’s graphics and a larger touch target for users. Overall, the homepage surfaces more apps than before and highlights them more effectively right on the page.





Most important for apps that sell in-app products, the new UI offers a dramatically simplified, dialog-based purchase flow that lets users buy your products without leaving the context of the app. Your app remains active and visible behind the purchase dialogs. When the purchase is complete, users return directly to the place they left, without your app having to reconstruct its state. It’s especially powerful when combined with In-app Billing v3, providing a faster and more reliable purchase flow.



All of these changes build on the core features of Google Play. Our editorial team will continue to look for exemplary apps to showcase in Editors’ Choice and other collections, and our familiar top lists will continue to track the market performance of your app on an ongoing basis.



Watch for the new Play Store app (version 4.0.25) coming to your devices soon. The rollout has already started and we expect all devices running Android 2.2 or higher to have received the update over the next few weeks.

Tuesday, March 12, 2013

Posted by Ellie Powers, Google Play team



The new Google Play Developer Console is out of preview and is the default experience. In addition to offering all of the functionality of the old version, the new version features a streamlined publishing flow, store listings in more languages with language-specific graphics, and new user ratings statistics, so you’ll have better tools for delivering great Android apps that delight users. If you haven't already made the switch, now is the time, as we'll be retiring the former version on April 15 to focus our efforts on this new experience.





The new Developer Console brings you new functionality built on top of a quick-to-navigate user experience. You can add language-specific graphics to your store listing to help your users around the world understand what your app is about. New graphs let you track your ratings over time with breakdowns by device, country, app version, and more. The statistics page now shows you when you released each version of your app, so you see how each new version changes your installations and ratings, and you can view crashes specific to an application version. These new features are only the beginning of what’s to come for developers on Google Play in the future.



If you're still using the old Developer Console, now is the time to switch over fully to the new version by clicking “Try the new version” in the header. Let us know what you think by clicking the “Feedback” link in the header in the new Developer Console, and if you experience any serious issues, please contact support. We’re planning some more improvements in the next month and in the future. Your input will continue to be key to what we do.


Monday, March 4, 2013

Posted by Fabrice Di Meglio, Android Frameworks Team

Android 4.1 (Jelly Bean) introduced limited support for bidirectional text in TextView and EditText elements, allowing apps to display and edit text in both left-to-right (LTR) and right-to-left (RTL) scripts. Android 4.2 added full native support for RTL layouts, including layout mirroring, allowing you to deliver the same great app experience to all of your users, whether their language uses a script that reads right-to-left or one that reads left-to-right.



If you do nothing, your app will not change — it will continue to appear as it currently does. However, with a few simple changes, your app will be automatically mirrored when the user switches the system language to a right-to-left script (such as Arabic, Hebrew, or Persian). For example, see the following screenshots of the Settings app:





To take advantage of RTL layout mirroring, simply make the following changes to your app:




  1. Declare in your app manifest that your app supports RTL mirroring.

    Specifically, add android:supportsRtl="true" to the <application> element in your manifest file.



  2. Change all of your app's "left/right" layout properties to new "start/end" equivalents.


    • If you are targeting your app to Android 4.2 (the app's targetSdkVersion or minSdkVersion is 17 or higher), then you should use “start” and “end” instead of “left” and “right”. For example, android:paddingLeft should become android:paddingStart.

    • If you want your app to work with versions earlier than Android 4.2 (the app's targetSdkVersion or minSdkVersion is 16 or less), then you should add “start” and end” in addition to “left” and “right”. For example, you’d use both android:paddingLeft and android:paddingStart.




For more precise control over your app UI in both LTR and RTL mode, Android 4.2 includes the following new APIs to help manage View components:





You can even create custom versions of layout, drawables, and other resources for display when a right-to-left script is in use. Simply use the resource qualifier "ldrtl" to tag your resources, meaning “layout direction right-to-left”. To debug and optimize custom right-to-left layouts, HierarchyViewer now lets you see start/end properties, layout direction, text direction, and text alignment for all the Views in the hierarchy.



It's now easy to create beautiful Android apps for all your users, whether they use a right-to-left or left-to-right language. We look forward to seeing some great apps!


Tuesday, February 26, 2013

Google Play Services is our platform for offering you better integration with Google products, and providing new capabilities to use within your apps. Today we’re rolling out Google Play services v3.0, which includes Google+ Sign-In and Google Maps Android API improvements.



Google+ Sign-In



Google+ Sign-In lets users sign in to your Android app with their existing Google credentials, and bring along their Google+ info for an upgraded experience. In addition to basic authentication, today’s release includes features that can accelerate both app downloads and engagement.





Over-the-air installs from your website

After signing in with Google on your web site, users will now have the option to install your Android app on their devices instantly. They’ll enjoy a seamless desktop-to-mobile experience, and you’ll be able to drive more downloads. Linking your web site and Android apps is as simple as registering your project and clients with the Google APIs console.





App customization

When users sign in with Google, they can now bring their Google+ info with them (like their public profile, and the people in their circles). This lets your app welcome them by name, display their picture, connect them with friends, and lots more.





Interactive posts

Shares from your app can now include calls to action (like “listen,” “RSVP,” and “check-in”), custom thumbnails, and brand attribution — all of which help them stand out in users’ Google+ streams. Clicking on an interactive post can also deep link to a specific piece of content inside your app, further improving engagement.





App activity that’s useful, not annoying

Users’ app activities will only be visible to the Google+ circles they specify (if any), and they’ll only appear when they’re relevant. Putting users in control, and not spraying their stream builds trust in your app, and encourages meaningful sharing.



Measure and monitor key metrics

Once your Google+ Sign-In integration is live, you’ll be able to measure and monitor downloads, total users, interactive post performance, and other key metrics. To set up Google+ Platform Insights for your Android app, simply connect it with your Google+ page.



More about Google+ Sign-In

To learn more about integrating with Google+ Sign-In, visit our developer docs. You can also read our announcement on the Google+ Developers Blog, or download some of the first apps to include this functionality.



Google Maps Android API v2



This release includes fixes for more than 20 bugs, including half of the top 10 issues filed in the Google Maps API issue tracker. These include improvements to map rendering and the behavior of markers and infowindows.



Also included are features like native support for new map shapes such as circles, anti-clockwise polygons, and the OnMyLocationChangeListener event, which is called when a change in location is detected.



Check out the product documentation for a complete set of release notes.



More About Google Play Services



To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.

Tuesday, February 19, 2013

random_droid


Following our talk "Security and Privacy in Android Apps" at Google I/O last year, many people had specific questions about how to use cryptography in Android. Many of those revolved around which APIs to use for a specific purpose. Let's look at how to use cryptography to safely store user credentials, such as passwords and auth tokens, on local storage.



An anti-pattern



A common (but incorrect) pattern that we've recently become aware of is to use SecureRandom as a means of generating deterministic key material, which would then be used to encrypt local credential caches. Examples are not hard to find, such as here, here, here, and elsewhere.



In this pattern, rather than storing an encryption key directly as a string inside an APK, the code uses a proxy string to generate the key instead — similar to a passphrase. This essentially obfuscates the key so that it's not readily visible to attackers. However, a skilled attacker would be able to easily see around this strategy. We don't recommend it.



The fact is, Android's existing security model already provides plenty of protection for this kind of data. User credentials should be stored with the MODE_PRIVATE flag set and stored in internal storage, rather than on an SD card, since permissions aren't enforced on external storage. Combined with device encryption, this provides protection from most types of attacks targeting credentials.



However, there's another problem with using SecureRandom in the way described above. Starting with Android 4.2, the default
SecureRandom provider is OpenSSL, and a developer can no longer override SecureRandom’s internal state. Consider the following code:




SecureRandom secureRandom = new SecureRandom();
byte[] b = new byte[] { (byte) 1 };
secureRandom.setSeed(b);
// Prior to Android 4.2, the next line would always return the same number!
System.out.println(secureRandom.nextInt());


The old Bouncy Castle-based implementation allowed overriding the internally generated, /dev/urandom based key for each SecureRandom instance. Developers which attempted to explicitly seed the random number generator would find that their seed replaces, not supplements, the existing seed (contrary to the reference implementation’s documentation). Under OpenSSL, this error-prone behavior is no longer possible.



Unfortunately, applications who relied on the old behavior will find that the output from SecureRandom changes randomly every time their application starts up. (This is actually a very desirable trait for a random number generator!) Attempting to obfuscate encryption keys in this manner will no longer work.



The right way



A more reasonable approach is simply to generate a truly random AES key when an application is first launched:



public static SecretKey generateKey() throws NoSuchAlgorithmException {
// Generate a 256-bit key
final int outputKeyLength = 256;

SecureRandom secureRandom = new SecureRandom();
// Do *not* seed secureRandom! Automatically seeded from system entropy.
KeyGenerator keyGenerator = KeyGenerator.getInstance("AES");
keyGenerator.init(outputKeyLength, secureRandom);
SecretKey key = keyGenerator.generateKey();
return key;
}


Note that the security of this approach relies on safeguarding the generated key, which is is predicated on the security of the internal storage. Leaving the target file unencrypted (but set to MODE_PRIVATE) would provide similar security.



Even more security



If your app needs additional encryption, a recommended approach is to require a passphase or PIN to access your application. This passphrase could be fed into PBKDF2 to generate the encryption key. (PBKDF2 is a commonly used algorithm for deriving key material from a passphrase, using a technique known as "key stretching".) Android provides an implementation of this algorithm inside SecretKeyFactory as PBKDF2WithHmacSHA1:



public static SecretKey generateKey(char[] passphraseOrPin, byte[] salt) throws NoSuchAlgorithmException, InvalidKeySpecException {
// Number of PBKDF2 hardening rounds to use. Larger values increase
// computation time. You should select a value that causes computation
// to take >100ms.
final int iterations = 1000;

// Generate a 256-bit key
final int outputKeyLength = 256;

SecretKeyFactory secretKeyFactory = SecretKeyFactory.getInstance("PBKDF2WithHmacSHA1");
KeySpec keySpec = new PBEKeySpec(passphraseOrPin, salt, iterations, outputKeyLength);
SecretKey secretKey = secretKeyFactory.generateSecret(keySpec);
return secretKey;
}


The salt should be a random string, again generated using SecureRandom and persisted on internal storage alongside any encrypted data. This is important to mitigate the risk of attackers using a rainbow table to precompute password hashes.



Check your apps for proper use of SecureRandom



As mentioned above and in the New Security Features in Jelly Bean, the default implementation of SecureRandom is changed in Android 4.2. Using it to deterministically generate keys is no longer possible.



If you're one of the developers who's been generating keys the wrong way, we recommend upgrading your app today to prevent subtle problems as more users upgrade to devices running Android 4.2 or later.


Thursday, February 14, 2013

Posted by Fred Chung, Android Developer Relations team



Android 4.2, Jelly Bean, introduced quite a few new features, and under the covers it also added a number of security enhancements to ensure a more secure environment for users and developers.



This post highlights a few of the security enhancements in Android 4.2 that are especially important for developers to be aware of and understand. Regardless whether you are targeting your app to devices running Jelly Bean or to earlier versions of Android, it's a good idea to validate these areas in order to make your app more secure and robust.



Content Provider default access has changed



Content providers are a facility to enable data sharing amongst app and system components. Access to content providers should always be based on the principle of least privilege — that is, only grant the minimal possible access for another component to carry out the necessary tasks. You can control access to your content providers through a combination of the exported attribute in the provider declaration and app-specific permissions for reading/writing data in the provider.



In the example below, the provider ReadOnlyDataContentProvider sets the exported attribute to "true", explicitly declaring that it is readable by any external app that has acquired the READ_DATA permission, and that no other components can write to it.



<provider android:name=”com.example.ReadOnlyDataContentProvider”
android:authorities=”com.example”
android:exported=”true”
android:readPermission=”com.example.permission.READ_DATA” />


Since the exported attribute is an optional field, potential ambiguity arises when the field is not explicitly declared in the manifest, and that is where the behavior has changed in Android 4.2.



Prior to Jelly Bean, the default behavior of the exported field was that, if omitted, the content provider was assumed to be "exported" and accessible from other apps (subject to permissions). For example, the content provider below would be readable and writable by other apps (subject to permissions) when running on Android 4.1 or earlier. This default behavior is undesirable for sensitive data sources.



<provider android:name=”com.example.ReadOnlyDataContentProvider”
android:authorities=”com.example” />


Starting in Android 4.2, the default behavior for the same provider is now “not exported”, which prevents the possibility of inadvertent data sharing when the attribute is not declared. If either the minSdkVersion or targetSdkVersion of your app is set to 17 or higher, the content provider will no longer be accessible by other apps by default.



While this change helps to avoid inadvertent data sharing, it remains the best practice to always explicitly declare the exported attribute, as well as declaring proper permissions, to avoid confusion. In addition, we strongly encourage you to make use of Android Lint, which among other things will flag any exported content providers (implicit or explicit) that aren't protected by any permissions.



New implementation of SecureRandom



Android 4.2 includes a new default implementation of SecureRandom based on OpenSSL. In the older Bouncy Castle-based implementation, given a known seed, SecureRandom could technically (albeit incorrectly) be treated as a source of deterministic data. With the new OpenSSL-based implementation, this is no longer possible.



In general, the switch to the new SecureRandom implementation should be transparent to apps. However, if your app is relying on SecureRandom to generate deterministic data, such as keys for encrypting data, you may need to modify this area of your app. For example, if you have been using SecureRandom to retrieve keys for encrypting/decrypting content, you will need to find another means of doing that.



A recommended approach is to generate a truly random AES key upon first launch and store that key in internal storage. For more information, see the post "Using Cryptography to Store Credentials Safely".



JavascriptInterface methods in WebViews must now be annotated



Javascript hosted in a WebView can directly invoke methods in an app through a JavaScript interface. In Android 4.1 and earlier, you could enable this by passing an object to the addJavascriptInterface() method and ensuring that the object methods intended to be accessible from JavaScript were public.



On the one hand, this was a flexible mechanism; on the other hand, any untrusted content hosted in a WebView could potentially use reflection to figure out the public methods within the JavascriptInterface object and could then make use of them.



Beginning in Android 4.2, you will now have to explicitly annotate public methods with @JavascriptInterface in order to make them accessible from hosted JavaScript. Note that this also only takes effect only if you have set your app's minSdkVersion or targetSdkVersion to 17 or higher.



// Annotation is needed for SDK version 17 or above.
@JavascriptInterface
public void doSomething(String input) {
. . .
}


Secure USB debugging



Android 4.2.2 introduces a new way of protecting your apps and data on compatible devices — secure USB debugging. When enabled on a device, secure debugging ensures that only host computers authorized by the user can access the internals of a USB-connected device using the ADB tool included in the Android SDK.



Secure debugging is an extension of the ADB protocol that requires hosts to authenticate before accessing any ADB services or commands. At first launch, ADB generates an RSA key pair to uniquely identifies the host. Then, when you connect a device that requires secure debugging, the system displays an authorization dialog such as the one shown below.







The user can allow USB debugging for the host for a single session or can give automatic access for all future sessions. Once a host is authorized, you can execute ADB commands for the device in the normal way. Until the device is authorized, it remains in "offline" state, as listed in the adb devices command.



For developers, the change to USB debugging should be largely transparent. If you've updated your SDK environment to include ADB version 1.0.31 (available with SDK Platform-tools r16.0.1 and higher), all you need to do is connect and authorize your device(s). If your development device appears in "offline" state, you may need to update ADB. To so so, download the latest Platform Tools release through the SDK Manager.



Secure USB debugging is enabled in the Android 4.2.2 update that is now rolling out to Nexus devices across the world. We expect many more devices to enable secure debugging in the months ahead.




More information about security best practices



For a full list of security best practices for Android apps, make sure to take a look at the Security Tips document.


Tuesday, January 15, 2013

Check out our latest Android developer story, this one from Smule, creators of AutoRap, Magic Piano, and Songify.



In this short video, the Smule team talks about their experiences launching on Android, the explosive global growth they’ve seen on Google Play, and some of the techniques they use to market and monetize their products effectively across the world.








Visit the Spotlight pages in the Android Developers site to see our growing list of developer stories.


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